Vexia Kohoutek – Gnome Artificer

Vexia Kohoutek is the second of Voivode Kohoutek’s adoptive children. She is a young gnomish girl from Eberron.

Vexia Kohoutek art Courtesy of RuckeySquad

The child was found in a shipment of monsters from the aforementioned land. Though obviously a child, and of diminutive size, she was a gifted artificer. She crafted shelter, weapons and traps from materials she scavenged from the airship and the monsters it carried.. She stole food, thrived, and remained unnoticed by the crew until the ship arrived at the Coliseum Complex. They threw her into the monster pens to await her time in the arena

She again scavenged parts and stole what she needed to build powered battle armor. Vexia trudged into the arena in her creation. Voivode recognized Vexia’s potential immediately, stopped the fight and put her to work. Vexia now plies her trade in the Coliseum Complex. She maintains the more technical aspects of the facility, including the lightning rails.

Vexia also became an Arena Master. As such, she enhances the monsters before they engage in combat. Often her enhancements take the form of trade-offs. Consequently. enhanced armor costs speed of movement. More powerful attacks result in reduced accuracy. Vexia has no true love of the violence in the arena. For the most part, enhancing the monsters is an intellectual exercise for her.

Who is Voivode Kohoutek?

Yeah, that’s me…Voivode Kohoutek. I’m the master of the Dungeonsports Coliseum. My goddess Verasundia, granted me the power to run this place. She feeds on shame, and this is her temple. I attract the finest heroes from across reality here with prizes and glory, so they can be shamed, humiliated and killed. Verasundia gets the shame and I get the souls to keep the Astral Shieldbeast and the Coliseum complex operation. Yeah, they eat souls.

So you’re like, “Hey Voivode, why would you write all this down? Isn’t it going to scare contestants away?” And i’m like, nah it’s cool. Most of them can’t read. I’m looking at you barbarians. The one’s who can will just view this as a challenge to their prowess, because they’re sure there smarter and more powerful than me. That was for all my wizards out there. Come at me. You can take me. You’re so powerful! See, it’s just like the Waterdhavian Prince scam. I want to screen out the ones who are smart enough not to come. I don’t need smart souls. They keep the Shieldbeast alive regardless of how foolish they are.

Anyways, the coliseum is just chock full of riches and glory, but you’re gonna need to find a way in. Come out and join us in the stands on Twitch. Cheer for the deaths of the illiterate and the overconfident. In no time you’ll have enough channel points to get into the Coliseum!

Yours in Fantasy Blood-sports,
Voivode Kohoutek

What is Dungeonsports Everdown?

Everdown is the second game type I’ve added to Dungeonsports. It is currently in play testing, but has been successful so far, and I expect that it will become a regular part of our programming. Much like Dungeonsports Coliseum, Everdown is a regularly scheduled D&D 5e game and stream on Twitch. Similarly, the game is designed to support the ability of players to drop in and out, and give me the freedom to support varying numbers of players in each session.

With rough hands they toss you through the opening in the metal grate on the floor of the room. But why? Did you cross the wrong noble? Did you stand up to a corrupt guard? Maybe you were just in the wrong place at the wrong time. Or maybe your just a thief, troublemaker, or heretic. It doesn’t matter; either way, gravity pulls sinner and saint inexorably downwards. At least without the proper magical intervention anyways.

Flavor text from Everdown
The Lichtfresser, a nuisance monster in everdown.
Come to Everdown they said, meet the LIchtfresser they said…

How is Everdown Different?

Everdown focuses on dungeon crawling. Trapped in a dungeon, the adventurers discover the secrets of the dungeon to survive, learn where they are, an find a way to escape. As they move ever downward, deeper into the bowels of this immense structure, are they moving closer to freedom, or just further away from where they started? Monsters (both classic and new) traps, and environmental hazards block there way.

I’m currently working on ways to create more audience interaction for Everdown. I’d like to be able to have the audience interact by helping shape the story. I’m currently exploring how to best implement this ways that will improve the story, or at least not hinder it.

If you want to read about the creation of Everdown levels, or read the Everdown bestiary- Voivode’s Blocklist, you can take a look at my game development blog. You can watch Everdown below on youtube: