Firearms, Explosives and Alien Technology appear in the Dungeon Master’s Guide. In particular the futuristic and modern-day weapons are significantly more powerful than the standard D&D weapons. Use caution including them in your gain. My specific advice would be to establish that there is a limited amount of ammunition for the weapons, and that the party is unlikely to find any more.
Firearms, Explosives and Alien Technology Item Pricings
Item | Cost (GP) | Source Book | Page |
---|---|---|---|
Bomb | 150 | DMG | 268 |
Gunpowder, keg | 250 | DMG | 268 |
Gunpowder, horn | 35 | DMG | 268 |
Dynamite (stick) | 60 | DMG | 268 |
Grenade, fragmentation | 100 | DMG | 268 |
Grenade, smoke | 20 | DMG | 268 |
Grenade launcher | 300 | DMG | 268 |
Pistol, smoothbore | 200 | DMG | 268 |
Musket, smoothbore | 500 | DMG | 268 |
Rennaisance Bullets | 3 | DMG | 268 |
Pistol, automatic | 1000 | DMG | 268 |
Revolver | 750 | DMG | 268 |
Rifle, hunting | 2000 | DMG | 268 |
Rifle, Automatic | 3000 | DMG | 268 |
Shotgun | 1500 | DMG | 268 |
Laser Pistol | 6000 | DMG | 268 |
Antimatter Rifle | 20000 | DMG | 268 |
Laser Rifle | 10000 | DMG | 268 |
Energy Cell (1) | 500 | DMG | 268 |
Modern Bullets (10) | 10 | DMG | 268 |
Item | Cost (GP) | Source Book | Page |
Popular Firearms, Explosives and Alien Technology
- Antimatter Rifle – This is truly a frightening piece of weaponry. It dishes out a whopping 6d8 of necrotic damage. This thing will break your combat encounters.
- Laser Pistol – A nice radiant damage dispenser.
- Laser Rifle – A long range radiant damage delivery system.
- Pistol – More powerful than the one found in Exandria.
- Hunting Rifle – Wasting this thing hunting food would be a huge mistake. Try dragons instead.
Sane Magical Item Prices was used as a starting point for pricing, but ongoing adjustments are being made to the pricing, and additional items continue to be added to the lists.