Get in the Stands to Get in the Game!

Hey there! Are you looking to play some D&D 5e? We’d love to have you in our games!

Our Dungeonsports Coliseum games are all combat, and our Everdown games are pick up game dungeon crawl.

Want in? You can:

  • Join us on the Twitch stream. Earn enough stream points and you can become a player
  • Join our Discord. Chat with us and we’ll get you into the game after we get to know you.
  • Visit our Patreon page. From there you can learn how to support Dungeonsports and get in the game.

I can’t wait to see you in the Arena, or plumbing the trackless depths of Everdown!

Fizban’s Treasury of Dragons

Fizban's Treasury of Dragons Sapphire Dragon.
Sapphire Dragon, Fizban’s Treasury of Dragons, p. 216

We’ve been having a lot of fun with the dragons from Fizban’s Treasury of Dragons in the Coliseum. It’s got some great items, but by far my favorites are the gem dragons.

The problem with regular dragons in D&D 5e is that they are relatively mundane. They don’t have magic weapons. Unless you follow variant rules, they don’t have magic. They don’t have magic resistance. In my opinion, dragons from the Monster Manual are radically underpowered. I’ve had people make the argument that dragons are intended to be hit and run monsters, and shouldn’t be expected to stand their ground in a fight. I can see their point, but I think a dragon should be dangerous.

Gem dragons have magic, exotic damage types, and most importantly, a bonus action teleport. This is key. It makes them dangerous as hit and run fighters. They can mix it up with PCs at melee range while their breath weapon is exhausted and get away without taking an opportunity attack. This is critical especially in case one of your players has the Sentinel feat. The last thing you want is for your dragon to be grounded for an entire turn while your whole crew of players hammer on it.

Fizban’s Treasury of Dragons Has Greatwyrms!

Another solid magical upgrade for your dragons is the Greatwyrm. The metallic and chromatic versions dwarf ancient dragons in power. Check Arcane Lance, newly added to my list of favorite Legendary Actions:

Arcane Spear (Costs 3 Actions). The greatwyrm creates four spears of magical force. Each spear hits a creature of the greatwyrm’s choice it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target, then disappears.

Fizban’s Treasury of Dragons, p. 168


Our pricings for items from Fizban’s Treasury of Dragons are here. If you want some monsters that are a little less dangerous and a little more frustrating, check out my blocklist.

Support the Dungeonsports Coliseum

Support the Dungeonsports Coliseum
Art Courtesy of @RuckeySquad

Real talk, out of character as the Voivode Kohoutek, master of the Dungeonsports Coliseum, I wanted to talk to you about why I run these games, and how you can support the Coliseum if it is meaningful to you.

I know there are a lot of people out there in search of games, and there are a lot of barriers to getting into a game. It’s hard to find a DM, let alone a good DM for you. It’s hard to allocate the time to playing the game on a regular basis. It can be an expensive hobby. I’m here to try and help players overcome all those issue. I may not be the best DM, but I get by. My games are open to everyone who plays well with others. My games are drop-in and -out friendly, and I don’t charge players.

On that last point, I do need to make a little money to cover the time I put in, and hopefully allow me to expand and improve the content of these games. As I said above, I don’t require players to pay, but I do hope that, one way or another, players will choose to support me as I grow the community. Because of this there are a variety of ways to show support, both, financially and otherwise.

So, if you’ve got some extra scratch you can support the Dungeonsports Coliseum by:

And if you don’t, you could always :

The Apocryphon of Voivode

The Apocryphon of Voivode cover features an image of the coliseum floating through the Astral Plane on the back of the Shieldbeast.
Check out the tentacles on that Shieldbeast!

The Apocryphon of Voivode: Manual of the Dungeonsports Coliseum is finally here! OK, not here, but over on the DM’s Guild, but you can follow the link from here!

You could of course, scour the Coliseum Rules section of this website for the rules, and through the posts for all the great art. But indeed, you would not find every savory bit of content that is contained in these 22 pages of digital information. Nor would it all be so conveniently assembled and formatted for your enjoyment.

So, you might ask, “My Voivode, how much must I pay for this invaluable tome?” I mean, you just said it yourself, this knowledge is truly beyond valuation. But I would take pity on you, knowing you’re just a fledgling adventurer, and tell you that it would cost you naught. Download it for free! Although you can pay what you want, and I, your Voivode, would happily take your money, as it costs a lot to keep the Shieldbeast fed.

Apocryphon of Voivode: Who is it for?

You ask very good questions! Well, in my opinion, it’s for everyone. First off, it’s invaluable for those who would be contestants in the Dungeonsports Coliseum. While our little game is D&D 5e, there are a few additional rules to keep combat interesting. There is also substantial background on the history of the Coliseum and it’s denizens. Perhaps most interestingly, you can find information about becoming a follower of Verasundia or Mechanus, and learn what awards await the faithful.

Dungeons masters will find much of use in these pages as well. Creating combat encounters that can challenge high level PCs can be difficult. At the same time, you don’t want to throw something at your players they won’t be able to handle. Oh, the shame of an unearned TPK! These pages contain my guidelines for creating encounters that will challenge adventurers to the edge of their abilities.

Come and see the wonders inside The Apocryphon of Voivode!

Succubus and Incubus: Why Can We Be Friends?

RPG Monster Spotlight: Succubus/Incubus - Bell of Lost Souls
Incubus and Succubus, DMG p. 285

The succubus/incubus is one of the most dangerous low level creatures in the Dungeons and Dragons Monster Manual. I spend a lot of time evaluating the combat effectiveness of monsters. For reasons. It took me a while to figure out how to use them well, but they can turn a fight into a nasty mess for you players, as long as the dice roll in your favor.

These nasties aren’t of much use in a stand-up fight. Since they only get one claw attack in they don’t deal a lot of damage. That combined with 15 AC isn’t terrible for a CR 4 monster, but they’re not really heavy hitters.

The true beauty of these monsters is there Charm action, combined with their Telepathic Bond ability and Etherealness. The charm action has a DC 15 Wisdom save, which is pretty good at lower levels. If you can fit few of these creatures into an encounter, you’ll have a pretty good chance at getting at least one party member. From there, you’re going to want to get some distance and dip into the ethereal plane on your next turn.

A Succubus Can be Sooo Charming!

Normally, changing planes would block the charmer’s ability to command the target, but with Telepathic Bond, the succubi/incubi will still be able to direct the actions of the charmed player. In an encounter, turning one ally into a foe shifts the balance of the combat in a major way. And you get to watch the PCs try to hurt their friend only enough to give them a chance at saving without putting their life in danger.

Of course, I don’t think the Succubus/Incubus was supposed to be very dangerous in combat. They work best as infiltrators. In a campaign they can serve as a reason for a leader to have become corrupt and ineffective. They can also turn the party member against each other. Your rogue friend visits a brothel and gets more than he bargained for. Or perhaps your cleric takes some time to meditate in solitude; they come back thinking they’ve really gotten closer to their god. That PCs new friend uses them to lead the party into danger. The fiend then uses Draining Kiss to reduce the maximum HP of the PC in their thrall. Now you go into combat with the party’s cohesion damaged and one of the PC’s badly damaged.

Now get out there and hurt some PCs for me!

Wanna know what other monsters are on my Hotlist? Or, maybe instead of the deadliest you want monsters that provide interesting challenges in and out of combat? Check out my Blocklist.

Colossus of Akros: Fueled by Fire

Colossus of Akros Image
Colossus of Akros, MOT p. 218

The Colossus of Akros from Mythic Odyssey of Theros is the latest addition to the Hotlist. I’ve only had the chance to run this gargantuan construct a few times in the Coliseum, but it has never disappointed.

The Colossus is great on it’s own. It has ranged and melee attacks, both of with a +16 attack bonus. It has a recharging attack that can hit 3 targets and sets them on a fire when the save is failed. It’s 21 AC give it a chance of occasionally not being hit at higher levels. Last but not least, when it dies it showers a 30 foot area around it with flaming-bludgeoning damage.

Colossus of Akros and Friends

But wait, there’s more! When it takes fire damage, it regains hit points. Fire is a relatively common damage type, but even so, you’re players are probably only going to make the mistake of healing it once. After that, the fun is over, unless you stack the deck in your favor a little bit.

Throw that colossus in an encounter with something that does bottomless fire damage. What if the colossus has a flock of red dragon wyrmling that roost on it? They’d be pretty pissed when you disturbed their home, I’d imagine, and do everything they could to stay out of your range while healing the colossus with their loving exhalations. Another option would be a pit fiend or a death slaad that lives in the area. Both have the fireball spell at-will. They could heal the colossus while also hitting the PCs with the splash damage.

Wanna know what other monsters are on my Hotlist? Or, maybe instead of the deadliest you want monsters that provide interesting challenges in and out of combat? Check out my Blocklist.