Enchantments add new attributes to an existing item. Items that are already magical, or that already have an enchantment on them cannot take another enchantment.
| Item | Cost (GP) | Source Book | Page |
|---|---|---|---|
| +1 Armor | 1500 | DMG | 152 |
| +1 Shield | 1500 | DMG | 200 |
| +1 Weapon | 1000 | DMG | 213 |
| +2 Armor | 6000 | DMG | 152 |
| +2 Shield | 6000 | DMG | 200 |
| +2 Weapon | 4000 | DMG | 213 |
| +3 Armor | 24000 | DMG | 152 |
| +3 Shield | 24000 | DMG | 200 |
| +3 Weapon | 16000 | DMG | 213 |
| Adamantine Armor | 500 | DMG | 150 |
| Defender | 24000 | DMG | 164 |
| Giant Slayer | 7000 | DMG | 172 |
| Vicious Weapon | 350 | DMG | 209 |
| Item | Cost (GP) | Source Book | Page |
Sane Magical Item Prices was used as a starting point for pricing, but ongoing adjustments are being made to the pricing, and additional items continue to be added to the lists.