The Gloves of Soul Catching are a powerful magical item you can find in the adventure Candlekeep Mysteries.  They also appear in Baldur’s Gate 3.  Although the two items have the same name, there are some differences in the way they work. 

Gloves of Soul Catching
Gloves of Soul Catching, as depicted in Baldur’s Gate 3

The BG3 version of the item increases the wearer’s constitution by 2, with a maximum score of 20.  They deal an additional 1d10 force damage on successful unarmed strikes.  They can also heal for 10 hit points once per turn or choose to forgo the hit points for advantage on attack rolls and saving throws until the end of their next turn.

The 5e version is significantly more powerful.  These gloves increase a character’s Constitution to 20.  The extra damage they deal is 2d10, and the healing is equal to the force damage dealt.  The average healing would be 11. This doesn’t happen once per turn, the ability can be used on every successful strike.  The only way they are less powerful is that the advantage conferred when you skip the HP is only on a single attack, saving throw or ability check.

Who Are Soul Catching Gloves Good For?

The most obvious answer to the questions of what classes should use the gloves of soul catching is the monk class.  With flurry of blows, the monk has the opportunity to deal the additional damage and get the healing several times per round, assuming the 5e version.  The increased constitution also bumps up the players Hit Points, which is helpful for anyone. 

Although your average spellcaster isn’t the character most likely to engage in bare-knuckle brawling, these gloves are also a good choice for them.  This is especially true for those who use spells that require concentration, as an increased CON score and it’s modifier will help them keep those spells up for as long as they are needed.

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