Everdown is the second game type I’ve added to Dungeonsports. It is currently in play testing, but has been successful so far, and I expect that it will become a regular part of our programming. Much like Dungeonsports Coliseum, Everdown is a regularly scheduled D&D 5e game and stream on Twitch. Similarly, the game is designed to support the ability of players to drop in and out, and give me the freedom to support varying numbers of players in each session.

With rough hands they toss you through the opening in the metal grate on the floor of the room. But why? Did you cross the wrong noble? Did you stand up to a corrupt guard? Maybe you were just in the wrong place at the wrong time. Or maybe your just a thief, troublemaker, or heretic. It doesn’t matter; either way, gravity pulls sinner and saint inexorably downwards. At least without the proper magical intervention anyways.

Flavor text from Everdown
The Lichtfresser, a nuisance monster in everdown.
Come to Everdown they said, meet the LIchtfresser they said…

How is Everdown Different?

Everdown focuses on dungeon crawling. Trapped in a dungeon, the adventurers discover the secrets of the dungeon to survive, learn where they are, an find a way to escape. As they move ever downward, deeper into the bowels of this immense structure, are they moving closer to freedom, or just further away from where they started? Monsters (both classic and new) traps, and environmental hazards block there way.

I’m currently working on ways to create more audience interaction for Everdown. I’d like to be able to have the audience interact by helping shape the story. I’m currently exploring how to best implement this ways that will improve the story, or at least not hinder it.

If you want to read about the creation of Everdown levels, or read the Everdown bestiary- Voivode’s Blocklist, you can take a look at my game development blog. You can watch Everdown below on youtube:

Categories: Our Games

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