One D&D: Expert Classes
So, first things first. The second One D&D UA, Expert Classes, reverts the rules for critical hits to the 2014 Players handbook rules we all know and love. Or, at least we like them better than the new rules that Read more…
So, first things first. The second One D&D UA, Expert Classes, reverts the rules for critical hits to the 2014 Players handbook rules we all know and love. Or, at least we like them better than the new rules that Read more…
We’re getting towards that late end of the season here in the DungeonSports Coliseum. That means the real spook-em-ups are just starting to show up on the scene. The MPMM-revised version of Demogorgon and a green greatwyrm have both made Read more…
Spelljammer vessels are a bit of a mystery. One spell turns one chair into a magical artifact that can turn any ship over one ton. What constitutes a ship? Why are some faster than others? Does making one with an Read more…
Need a nice flying spacerock for your beholders? Here you go! The beholder tyrant spelljammer is one of the most unique of the vessels published in the Astral Adventurers Guide. Owing to the fact that beholders hover, and are not Read more…
If you need a spelljammer that also serves as a submarine, the turtle ship spelljammer is the vessel you are looking for. It is also painfully slow. So slow. So very slow. Slow as a halfling, but still a giant Read more…