If you want to run spelljammer encounters on the tabletop, virtual or otherwise, you’re gonna need some tokens to represent the ships. You can use regular round tokens of the ships on a space map, and use the maps of the individual vessels and PC/NPC tokens off to the side. I’ve run a few games that way now, and it works well. But there’s another option, spelljammer maps.
You do run into issues when combat occurs between creatures moving through space and vessels. For example, if a dragon flies past a spelljammer vessel and unleashes its breath weapon, the parts of the ship that are hit by the area of effect can be difficult to determine.
On top of that, there’s just something so iconic about the image of two vessels side-by-side while a boarding action takes place. Melee combatants leap between vessels while magic and arrows arc overhead. It’s a great feeling to be able to reproduce that on the table top.
The DungeonSports Coliseum uses Foundry VTT. I’m not predicting too much difficult in using these maps on top of the regular map background. my biggest concerns will be keeping all the tokens with the ship as it moves.
What to do with these Spelljammer Maps?
Maybe next, you’ll check out how Spelljammer Encounter Rules are implemented in the DungeonSports Coliseum?
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