I’ve been watching the anime Delicious in Dungeons for a while now.  I’m really interested in finding ways to incorporate the culinary components of the series into a D&D game.  Firstly though, we need to lay some groundwork for the importance of food in the game.  So from the basic rules:

Delicious in Dungeon's Senshi
Senshi, the dungeon chef from Delicious in Dungeon



A character needs one pound of food per day and can make food last longer by subsisting on half rations. Eating half a pound of food in a day counts as half a day without food.

A character can go without food for a number of days equal to 3 + his or her Constitution modifier (minimum 1). At the end of each day beyond that limit, a character automatically suffers one level of exhaustion. A normal day of eating resets the count of days without food to zero.

Most characters start with some rations as part of their kit. A dungeoneer’s pack, for instance, provides 10 days of ration.  Tracking food can be a bit challenging, as it requires the DM to keep record of he amount of time passing in the game. One simplified way to do this is to have the party use up a ration every time they take a long rest.  Starting to incorporate aspects like this into your game switches gears a little bit. It adds overtones of survival to the epic fantasy of D&D.

Who Makes the Food “Delicious in Dungeon”

Cook’s Utensil are a standard item in DnD.  Only a few backgrounds come with cook’s tools as starting equipment. House Agent from Eberron: Rising from the Last War, and Survivor from Dungeons of Drakenheim.  That leaves us a little limited in options for a player character who can take the role of the party’s cook.  One option to overcome this would be to have the players meet an NPC like Senshi from the manga series who trains them and provides them with cooking utensils.  The other is to create a new background. 

Lastly, I think it’s important that the food players create has the possibility to do more than just satisfy their need to eat. On a good performance check, the food should confer some temporary benefits. These can be simple, like 24 hours of dark vision or resistance to poison. They could also be much more sweeping and necessary for the overall quest. I’ll be back later with that background, look at the recipes from the series, and provide some of my own.  Until then, you can take a look at some great magical items for your characters.


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