When editing tokens in Foundry VTT, it all comes back to understanding the difference between the “token” and the “prototype token”.  When a token is placed in a scene, you can double-click on it to open the character sheet.  In the upper right-hand corner, you’ll see a tab labeled token.   You can make any changes to the token you like here, name, size, vision, etc.  Those changes will only persist for as long as the token is on the map, and if you place a new token, the new token will not reflect the changes you made.

The Prototype Token is for Permanent Changes

The Prototype Token tab in the upper right hand corner of the character sheet when opened from the Actor Directory.

If you want to make permanent changes to a token, you need to make those changes on the prototype token.  The prototype token is the template for all token for a given actor/character sheet.  You can access the prototype token by double clicking on the actor in the Actor Directory.  This will open up a character sheet that looks very much like the one you opened from the token.  If you look at the tabs in the upper right corner, you’ll notice that now the “token” tab has been replaced with the “prototype token tab.  Click into the tab and you’ll be able to edit all the same settings you saw under the previous tab.  This time though, the changes will stick.

If you really need the changes made to a token to move it with it to another scene, you’ll need to copy and paste (Ctrl+C and Ctrl+V) it onto the new scene. 

As a DM, I run into this issue a lot less than my players do, because I have different expectations about how tokens and character sheets behave.  This is because of the difference between the way player characters and non-player characters act in the system.  I’ll get more into that in a later article.


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