Hey! Looking for a stat block for Venger? Look no further! I modded this stat block from an archmage and gave him the ability to summon his usual companions. I did my best to reflect the way he behaves on the show in the stat block, and gave you a few flashier options on the spell list. I also gave him Devil’s Sight and Darkness.
Here it is as an image:
And here it is in a printable format:
Medium fiend (Wizard), Lawful Evil
12 (15 with mage armor)
99 (18d8 + 18)
30 ft., fly 30 ft.
Int +11, Wis +8
Arcana +17, History +17
acid, cold, fire, poison; damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)
darkvision 120 ft., passive Perception 12
Common, Infernal, Orc
18 (20,000 XP)
Magical darkness doesn’t impede Venger’s darkvision.
Venger has advantage on saving throws against spells and other magical effects.
Venger is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Ranged Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) force damage.
Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) force damage.
Summon Nightmare (1/Day).
Venger magically summons a nightmare, which appears in an unoccupied space within 60 feet of him. The mount remains for 8 hours, until it or the Venger dies, or until the Venger dismisses it as an action. While within 1 mile of the nightmare, Venger can communicate with it telepathically.
Summon Shadow Demon (1/Day).
Venger magically summons a shadow demon, which appears in an unoccupied space within 60 feet of him. The demon remains for 8 hours, until it or the Venger dies, or until the Venger dismisses it as an action.
Now that we’re done here, maybe you’re looking for some other hard-to-find stat blocks?