Hey! Looking for a stat block for Venger? Look no further! I modded this stat block from an archmage and gave him the ability to summon his usual companions. I did my best to reflect the way he behaves on the show in the stat block, and gave you a few flashier options on the spell list. I also gave him Devil’s Sight and Darkness.

Here it is as an image:

Venger Stat Block

And here it is in a printable format:


Venger

Medium fiend (Wizard), Lawful Evil

Armor Class

12 (15 with mage armor)

Hit Points

99 (18d8 + 18)

Speed

30 ft., fly 30 ft.

STR

10 (+0)

DEX

14 (+2)

CON

12 (+1)

INT

20 (+5)

WIS

15 (+2)

CHA

16 (+3)

Saving Throws

Int +11, Wis +8

Skills

Arcana +17, History +17

Damage Resistances

acid, cold, fire, poison; damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)

Senses

darkvision 120 ft., passive Perception 12

Languages

Common, Infernal, Orc

Challenge

18 (20,000 XP)

Devil’s Sight.

Magical darkness doesn’t impede Venger’s darkvision.

Magic Resistance.

Venger has advantage on saving throws against spells and other magical effects.

Spellcasting.

Venger is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:


Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, darkness
3rd level (3 slots): counterspell,fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): feeblemind
9th level (1 slot): prismatic wall
* The archmage casts these spells on itself before combat.

Actions

Arcane Blast.

Ranged Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) force damage.

Claw.

Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) force damage.

Summon Nightmare (1/Day).

Venger magically summons a nightmare, which appears in an unoccupied space within 60 feet of him. The mount remains for 8 hours, until it or the Venger dies, or until the Venger dismisses it as an action. While within 1 mile of the nightmare, Venger can communicate with it telepathically.

Summon Shadow Demon (1/Day).

Venger magically summons a shadow demon, which appears in an unoccupied space within 60 feet of him. The demon remains for 8 hours, until it or the Venger dies, or until the Venger dismisses it as an action.


Now that we’re done here, maybe you’re looking for some other hard-to-find stat blocks?

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